Base items |
Item |
Great on |
|
B
...why else would it be here?
|
|
|
|
=
S
The holder gains the Divinicorp trait.
|
|
|
|
=
S
After damaging a Shield, gain 15% additional Damage Amp for 3 seconds.
|
|
|
|
=
S
Every 3rd attack deals 35 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist
|
|
|
|
=
B
The holder gains the Street Demon trait.
|
|
|
|
=
S
Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
|
|
|
=
S
Each round: Equip 2 random items.
[Consumes 3 item slots.]
|
|
|
|
=
C
The holder gains the Bastion trait. Gain 10% of Armor and Magic Resistance as Ability Power.
|
|
|
=
B
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
|
|
|
|
=
S
Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
|
|
|
=
B
This humble hat can help you make, or unmake, the world itself.
|
|
|
|
=
B
The holder gains the Exotech trait.
|
|
|
|
=
C
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
|
|
|
|
=
C
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
|
|
|
|
=
C
The holder gains the Executioner trait. Critical Strikes ignore 40% of the target's Armor and Magic Resist.
|
|
|
=
A
Perfect peace and calm for the holder - and all who face it.
|
|
|
|
=
B
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage  as physical damage.
|
|
|
=
B
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
|
|
|
=
C
Gain 9% max health.
Every 2 seconds, heal 2.50% max Health.
|
|
|
|
=
B
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
|
|
|
|
=
B
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion] Sunder: Reduce Armor
|
|
|
|
=
C
Attacks grant 5 bonus Mana.
|
|
|
|
=
A
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
|
|
|
|
=
B
Gain 20% additional Damage Amp against enemies with more than 1750 max Health.
|
|
|
|
=
B
The holder gains the Golden Ox trait.
|
|
|
|
=
S
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
|
|
|
|
=
B
Heal the lowest percent Health ally for 20% of damage dealt.
|
|
|
|
=
A
The holder gains the BoomBot trait.
|
|
|
=
B
Gain 7% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
|
|
|
|
=
B
Gain 2 effects:15% Attack Damage and 15 Ability Power.12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
|
|
|
|
=
B
The holder gains the Slayer trait. Healing received is increased by 25%.
|
|
|
=
C
Gain 10 Mana after casting.
When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - only 1 per champion]
|
|
|
|
=
C
The holder gains the Rapidfire trait and 2 range.
|
|
|
|
=
D
Attacks grant 5% stacking Attack Speed.
|
|
|
|
=
D
The holder gains the Techie trait. The holder gains 15% more Ability Power from all sources.
|
|
|
|
=
B
The holder gains the Bruiser trait. For every 240 max Health, deal 1% bonus damage as magic damage.
|
|
|
|
=
A
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.
Shred: Reduce Magic Resist
|
|
|
|
=
B
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
|
|
|
|
=
B
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
|
|
|
|
=
B
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
|
|
|
=
B
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
|
|
|
|
=
B
Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
|
|
|
|
=
C
Combat start: Gain 30 Ability Power every 5 seconds in combat.
|
|
|
|
=
C
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
|
|
|
|
=
S
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
|
|
|
|
=
B
The holder gains the Anima Squad trait.
|
|
|
|
=
B
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
|
|
|
|
=
B
The holder gains the Dynamo trait. On cast, gain 1% Damage Amp per 10 Mana spent.
|
|
|
|
=
S
The holder gains the Syndicate trait.
Kingpin bonus: +50% Attack Speed and gain 50% max Health Shield at combat start.
|
|
|
|
=
D
The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by 2.
|
|
|
|
=
S
The holder gains the Strategist trait and 50% of the other Strategist bonus.
|
|
|
|
=
C
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
|
|
|
|
=
B
After casting an Ability, gain 60% Attack Speed for 5 seconds.
|
|
|
|
=
S
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
|
|
|
=
B
Gain 12% max health.
|
|
|
|
=
A
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
|
|