Rite of Negation
Shurima -
Spell
Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.
Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.
Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
6.5%
In % of decks
1.57
Avg Copies
53.7%
Winrate when in deck
51.1%
Winrate when drawn